8/24/2023 0 Comments Squiddyplays scrap mechanicsThe cockpit in front with the drill arms is balanced out with the engines in the back The vehicle is balanced out with the heavy collectors near the center in combination will the tight tire setup its hard to make this vehicle roll over If i replace the drills with sawblades (near ground height) i cut down tress and then slice them off by just driving along the tree I make use of the pistons flexibillity to grab on rock nodes There we have a resource collector windmill which spins the loaded collectors in front of 2 refineries which are emptying everything by itself.įor rock and tree harvesting i use this little fellaģ sets of pistons make the arms pretty good at taking out rocks on allmost all height leves I play survival with a mate and we usually have a truck to transport our 8 resource collectors which i fill up with the harvester before we bring them home. I cut down the roots of a tree and drive over it to feed it into the resource collector. Behind the tunnel of sawblades sits a resource collector. The best way for me is a tunnel of vertical sawblades and adjustable sawblades at the front of my harvester. But in case of mining rocks, i haven't developed a neat miner concept. The Youtuber Scrapman used a pillar mechanism with high friction blocks (cacti) to prevent his wheels from sliding down a hill. And i keep in mind to adjust my gas engine just right to avoid that a fast spin make my wheels floppy. I find it usefull to not put only weight on my car and wheels, but to increase the number of wheels used. More than one and you're back to the weight problem again. And if you go with a base refining one container is not really enough for a trip. refining on the vehicle sounds like a nice idea, but the refiners weigh a crapton. I am curious though how folks design there builds in general for gathering/refining component pieces. And then of course there's the simple task with my first point and trying to keep the tools on target without sliding away or bouncing off the target regardless of the weight of the vehicle or weight on the tool head. be it mining or logging, there seems to be 2 issues with the interaction from either too small of a hit box on the targeted item or the tool and then the matter of time the tool must be in contact hitbox to hitbox. Next problem is trying any kind of harvesting vehicle and interacting with what you want to harvest. Now matter how much weight i put on wheels they wont grip anything whether its sliding sideways on a 1 block grade hillside or trying to drive under full engine 5 power and steering. The one i end up rolling in most is my logging vehicle simply to deal with trees in the way of where i'm trying to go, but there are universal problems with any vehicle when it comes to the physics.įirst problem i have is complete lack of traction in the game. Without prior written permission, you may not publish any contents of the mod.So, I have a few vehicles built for various roles. Always build big wings with the largest possible panels, avoid having many small parts, etc. To avoid having lag and collision lag, use as few modular wing parts as possible. Using multiple Angled Small Thing Airfoils is better for propellers because of the way lift calculations are done.Ģ. The normal force on the wing is calculated using this formula:į = v² * airDensity * area * 0.5 * sin(a)ġ. This is the first and only working wings mod for Scrap Mechanic.Īll the wings have lift proportional to their area (of the model, yes). Have working wings in Scrap Mechanic!Make propellers, planes, helicopters, whatever you can imagine!
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